Dying Light: The Beast's open ended approach to combat lets you tackle encounters a variety of ways, from full-on stealth to fire and brimstone – and Techland director Nathan Lemaire reckons this freedom of choice is even better suited to Dying Light than Far Cry, which he also worked on. In a sit-down with GamesRadar+, Lemaire gives a couple of examples of how Dying Light: The Beast lets you approach dangerous situations in your own way, and inevitably, on the fly. Lemaire spent seven years at Ubisoft from 2016 to 2023, during which he was game economy designer on Far Cry: New Dawn. What Lemaire is saying, however, is that those methods are most harmonious with Dying Light as a series – even more so than some of the games that helped popularize them. Dying Light: The Beast is an ending and a new beginning for Techland, and the action horror series' future has never looked brighter: "We have new ideas, so we need to make them come alive"