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BioShock director Ken Levine isn't as worried while working on upcoming FPS Judas, but he used to find it "really depressing" to decide if he should stick to one style like Hideo Kojima: "Games are so hard to make"
['Ashley Bardhan', 'Senior Writer']
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Before BioShock visionary Ken Levine could guide his new studio Ghost Story Games toward releasing the narrative FPS Judas, Levine's first new release in about a decade, he had to go to war with himself.
BioShock's wild success in 2007 made for a very different story, but Levine says "it didn't really feel radically different making it" from any of those other great games.
He abandoned the setting, but a question remained: "What exactly is a Bioshock game?"
And there are parts of Judas that are really, really radically different."
BioShock's Ken Levine calls his most iconic FPS "a very, very long corridor," but his next game Judas is "made very, very differently."