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This Video Game Was a Safe Haven for Millions. Now It Belongs to People Who Hate Them.
['Laura Kate Dale', 'Lyanne Wang']
Slate Magazine
The legend goes like this: In 1999, a programmer named Patrick Barrett joined the video game studio Maxis to help develop the video game that would become The Sims.
Suddenly the game was the talk of the event, and any attempt to walk queer content back would be impossible to do quietly.
AdvertisementAdvertisementAdvertisementEA’s queer representation has meant a lot to me over the years, from many different perspectives.
Getting to see studios under EA grow and improve in their queer representation over the years has meant more to me than you can imagine.
“The queer representation has been my safe place when times weren’t certain,” they said.