Of the total amount, client gaming still takes the No.1 spot in terms of revenue by generating 25.57 billion yuan. Mobile gaming takes the runner-up position by contributing 12.52 billion yuan, overshadowing Web gaming which recorded 9.18 billion yuan in H1 this year. In the same period of last year, the revenues for mobile gaming and web gaming stood at 2.53 billion and 5.34 billion yuan, respectively. Chinese client game users reached 130 million, up 3.7% YOY, but its market share slumped 17.2% YOY to 51.5% in H1 this year. Web game users increased 6.5% YOY to around 300 million, with market share inched up 2.7% YOY to 18.5%.