Particularly in the online era, the ability to join friends and family in games offers remarkable escapism and respite. Every child diagnosed with a critical illness may be eligible for a wish, and we’ve granted over 615,000 to date. The games industry is one of the essential groups we need to help us reach our target of granting 30,000 wishes a year by 2030. And I see us as one of the few children’s charities that work at the same global level as the games industry. The power of gaming to help at the most challenging times in a child’s life is remarkable.