"You kind of take what your parents do for granted when you're a kid," reflects Maya Rogers, president and CEO of The Tetris Company. According to Women in Games, women make up only around 22% of the global workforce in the games industry, and hold just 16% of the executive roles in the top 15 game companies. Maya Rogers, The Tetris CompanyWhen we ask whether Maya has personally experienced any instances of sexism in the games industry, the answer is depressingly matter-of-fact: "Of course." Tetris has been constantly reinvented over the years through games like Tetris Effect and Tetris 99, and Maya says that in terms of licensing opportunities for the brand, video games are "always number one." It's just a matter of making sure that [for] each generation, and each new platform, and each new way to play a video game, Tetris is there."