That doesn’t change the fact that Onimusha: Way of the Sword is distinct from its brethren, despite retaining several elements from previous games. Director Satoru Nihei explained this to Game Informer, noting that “Action is absolutely essential when discussing what makes an Onimusha game. Enemies also have stamina, and boss fights can devolve into depleting it to execute a Break Issen for massive damage. It’s a lot to take in, but don’t worry – Nihei says the team has “included elements that pay homage to earlier titles.” Will the downward thrust also make a return? Onimusha: Way of the Sword doesn’t have a release date, but it’s launching later this year for Xbox Series X/S, PS5, and PC.