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007: First Light devs were in a "really, really bad spot" with only "3 months to survive" before Hitman saved them
['Scott Mccrae', 'Social Links Navigation']
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IO Interactive says it was in danger of having to close down before the decision to focus on Hitman for its 2016 release.
Speaking to Game Informer, IO recalled facing trouble in the early 2010's after a string of original titles like Mini Ninjas and the Kane & Lynch duology.
These were followed by 2012's Hitman: Absolution which was successful – but failed to meet Square Enix's expectations (stop me if you've heard that before).
We only had three months to survive," explains IO Interactive CEO, Hakan Abrak.
GoldenEye 007 is "a fantastic game," but 007 First Light has "a far wider and more expansive offering" says IO dev